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Old Sep 10, 2005, 06:10 AM // 06:10   #1
Pre-Searing Cadet
 
Join Date: Aug 2005
Guild: Untapped Potential
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Default Perfect Runner

The Perfect runner for anything Will always be a W/Mo.

Charge
Sprint
Balanced Stance
Endure Pain
Mend Ailment
Healing Signet
Healing Breeze
Mending
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Old Sep 10, 2005, 01:54 PM // 13:54   #2
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Dont shit me.

Have you heard about 'search' ?
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Old Sep 10, 2005, 01:59 PM // 13:59   #3
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i prefer w/r w/ sprint charge dodge endure pain melandru's risilience storm chaser troll and whirling defense
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Old Sep 10, 2005, 04:44 PM // 16:44   #4
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^ ^ ^
this build cant even get rid off Frost Wrum
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Old Sep 10, 2005, 04:47 PM // 16:47   #5
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The best runner I've seen is a r/w he was wickedly fast and evaded/endured a lot of attacks.
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Old Sep 10, 2005, 04:49 PM // 16:49   #6
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Why would you bring breeze when you already have mending? You think those extra couple of regen will mater for the time it takes to cast? Another Tank thinking that breeze is the best healing spell ever.
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Old Sep 10, 2005, 06:59 PM // 18:59   #7
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Guild: LBS:The Runners Academy
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Frost Wurms can be run by with no skills at all!!!
Dont believe me?? Think about it. They knock you down. If you sit there like a fool, they bite you a do damage. If you get up and run again, they do only about 5 damage, witch by the time you get up and run, MENDING has erased. ITS THE OTHER CREATURES AROUND THE FROST WURMS THAT KILL YOU!!.
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Old Sep 10, 2005, 07:00 PM // 19:00   #8
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You cannot run to the NEW DELDRIMOR WAR CAMP WITH THIS BUILD. But there is another. And I dont mean run part way and rez by the gate. I mean run all the way

Last edited by Citadel Runner; Sep 10, 2005 at 07:02 PM // 19:02.. Reason: Spelling
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Old Sep 10, 2005, 08:20 PM // 20:20   #9
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Quote:
Originally Posted by pyrosamurai
The best runner I've seen is a r/w he was wickedly fast and evaded/endured a lot of attacks.
This is the kind of runner I use for GvG flag running. R/W utilizing a serpent's quickness + storm chaser + sprint combo to make sure you're always moving 25% faster than normal. Add "charge!" for even more fun, use it between serpents and chaser so it recharges faster, and you've got a 50% speed bonus much of the time. Add whirling defense and troll unguent to make the other runner (almost always ranger or warrior) cry when they get frustrated that you're always beating them to the stand and start attacking you. Granted, it uses most all of your skillbar, but it's extremely effective.
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Old Sep 10, 2005, 08:32 PM // 20:32   #10
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Quote:
Originally Posted by Yogi's Pain
Why would you bring breeze when you already have mending? You think those extra couple of regen will mater for the time it takes to cast? Another Tank thinking that breeze is the best healing spell ever.
hmm so getting an additional 140 hp from healing breeze with only a 1 sec cast time is bad along with the 3 pips from mending equal 200 health in 10 secs more than enough to save your arse. Couple of regens? its 7! if you are a soft target than no it is not that good but if you are tanking then yes it is...
Mending hmm. Alrady have mending great that's how you should heal yourself wait for mending lmao. its 6 health per second that is not good at all especially if your hexed with a -3 degen spell.
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Old Sep 11, 2005, 12:34 AM // 00:34   #11
Frost Gate Guardian
 
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R/W For GvG Flag running..

W/mo *or w/r* for drok running because of pure tanking abilities

Though, i HAVE seen Mo/w outrun me *god damnit*
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Old Sep 11, 2005, 12:56 AM // 00:56   #12
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Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
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man arathorn you are making gvg sound dumber than ever. do you really need a runner just for the flag? i had no idea.... i had a really short stint in gvging and got pretty bored. imo tombs > gvg... but still that sounds so dumb. you need to have a runner. ew.
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Old Sep 11, 2005, 06:50 AM // 06:50   #13
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Quote:
Originally Posted by smurfhunter
man arathorn you are making gvg sound dumber than ever. do you really need a runner just for the flag? i had no idea.... i had a really short stint in gvging and got pretty bored. imo tombs > gvg... but still that sounds so dumb. you need to have a runner. ew.
ehh...ok. Real dumb

You'll find that most teams keep someone running the flag. This turns the battle into 7v7 for the most part. If you don't have a flag runner, maybe just someone brings the flag while the whole group runs to the stand, then the other team with a dedicated runner will control the stand. And games in GvG are generally more drawn out than in tombs, where morale can really play a good part (especially in re-activating res sigs). When the runner clearly controls the stand, he'll hide his flag somewhere nearby and go help the team (that's why it's important to have some helpful skills for fighting, if nothing else bring distracting shot as a ranger to knock out some monk's orison for 20 seconds).

But more importantly that getting morale boosts is denying your opponents a morale boost. If you get to 60% DP in GvG, you're out of the game. I find that it's a good strategy to try to get a superior 7-man team, and keep someone on the flag. But it's in no way a GvG rule or anything, play how you like Some people just go for a very powerful 8-man team to try and steamroll the opponent the first time and then go in for their lord, ignoring morale completely. Some teams send a random person to grab the flag when they feel that the need arises. I like GvG and tombs, they both have quite a lot of room for strategy and tactics.
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Old Sep 11, 2005, 09:21 AM // 09:21   #14
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The more ways to express your team-building ingenuity, the better.

Gawd, I love this game... I wanna get into some PvP'ing...
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